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Welcome to our blog dedicated to game localization

best practices, interviews, video game market insights and other useful tips to make the localization of your games easier.

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Level Up Translation's 2022 in numbers

Level Up Translation's 2022 in numbers

Better late than never! We finally got time to take a look back at 2022 and our achievements. We would like to take this opportunity to send massive thanks to all our partners, big or small, new or long-time acquaintances, for the...

How Long Does It Take To Localize An Indie Game?

How Long Does It Take To Localize An Indie Game?

So you’re planning on localizing your indie game, but you’re not sure how much time to schedule in. While the timing of a project can vary drastically, you can estimate how long a project might take based on a few factors. Let’s d...

How To Save On Game Localization

How To Save On Game Localization

Developing an indie game is tough on the wallet - we get it. And that doesn’t even include the cost of localizing your game in order to grow your audience. While localizing an indie game can initially seem worthwhile - after all, ...

The Indie Dev's Guide To Polish Localization

The Indie Dev's Guide To Polish Localization

I f you’re developing an indie game and wondering whether or not you should localize for Polish, here’s what you need to know about Polish game localization - and how to make it work for you. Article outline 1 - What does the Poli...

What Languages to Localize Your Console Game Into

What Languages to Localize Your Console Game Into

So, you're developing a console game - awesome! Before you get too deep into development, you should consider which languages you want to localize into. The availability of consoles isn’t equal worldwide, so you’ll need to take th...

What Languages to Localize Your PC Game Into

What Languages to Localize Your PC Game Into

PC games are among the simplest to publish owing to the lack of submissions and certifications needed. However, if you want your game to be available in more than one language, there’s still a lot of work and research to do! We’ve...

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